Q1: Preparing the Grid & Colouring Cells Download the A5Q1template.pde file in the Assignment 5 folder in UM Learn.The grid parameters have been set for you. A global constant CELLSIZE stores the width and height of each square cell on the gameboard, in pixels. The global constants NUM_ROWS and NUM_COLS store the number of rows and number of columns on the game board. The size of the canvas is set in setup(), so that it is the correct size ...
Software Quality Model and ManagementYou are required to follow IEEE Standard 730 to produce a quality assurance plan for the Java ATM Project. Deliverables: Include a quality assurance plan for the Java ATM Project in your final report. You are required to use ISO/IEC 9126 to discuss 2 quality characteristics and their sub-characteristics you might wish to address for the ATM project. Explain each of these and suggest...
Communication and Fleet MaintenanceTom maintains contact throughout the day with crew’s team leader via a smartphone. They use text as well as voice to communicate. The team leader uses Google Maps on the smartphone for mapping to locate job sites. The company contracts with a 3rd party vehicle maintenance company to maintain their fleet of vehicles. Currently the company has two Ford E250 vans and one Ford F250 truck. At the end of each ...
Learning OutcomesIn ICT1010 Computer Networks you’ve learned about socket programming which allows you to write network applications to send and receive network packets, but does not allow you to manipulate the values in the protocol headers. Programming security tools is like writing network applications to send and receive network packets. The key difference is that you need to be able to manipulate then values in the protocol headers! ...
Declaring and Creating Collection VariablesCollections: ArrayList, HashMap, arrays 1.Declare and create variables capable of storing collections of values or collections of references to objects. These variables may be objects of a library class or arrays. Remember: with an array you must include the type of value/object you intend to store (the compiler will not allow values/objects of different types to be added to the array) 2.Add/G...
Object-Oriented Design with JavaQ1 A web developer, John, wants to develop a Member Club Website (MCW) for his company. There are two kinds of members, normal member (Member) and gold member (GoldMemeber). Finally, he designs the following class diagrams to implement MCW: Requirements: • This Member should have three attributes: id, name and discount.• Attribute id: Member ID number.• Attribute name: Member's name.• Attribu...
ObjectivesObjectivesThe objective of this assessment is for you to demonstrate your ability to design and implement an OO system consisting of a set of Java classes and a client program. In particular:1. To design and implement classes with suitable fields, constructors, accessor methods, and modifier methods.2. To conform to the standard conventions of Java.3. To implement classes that are associated by inheritance, delegation, comp...
Design and implement Java classes with appropriate methods and propertiesObjectives The objective of this assessment is for you to demonstrate your ability to design and implement an OO system consisting of a set of Java classes and a client program. In particular: 1. To design and implement classes with suitable fields, constructors, accessor methods, and modifier methods. 2. To conform to the standard conventions of Java. 3. To impleme...
Computational ThinkingModule Learning Outcomes Assessed: B1: COMPUTATION THINKING: develop and understand algorithms to solve problems; measure and optimise algorithm complexity; appreciate the limits of what may be done algorithmically in reasonable time or at all. B2: PROGRAMMING: create working solutions to a variety of computational and real world problems using multiple programming languages chosen as appropriate for the task. B3: ARCHIT...
Abstraction in Object-Oriented ProgrammingHave a comprehensive understanding of OO programming concepts: abstraction, encapsulation, inheritance, etc.Be able to select appropriate API facilities in the design, implementation and testing of OO applications and applets. Objectives The objective of this assessment is for you to demonstrate your ability to design and implement an OO system consisting of a set of Java classes and a client program...
Test Image PreparationWe will develop image processing software for use by a confectionary manufacturer for automated quality control. Our software will examine groups of jellybeans on the production line before prior to them either being funneled into a packet and sealed or rejected. To simulate the area of the assembly line that contains candidate jellybeans for packaging or rejection we will use a sheet of A4 paper. Empty you...
This is a programming assignment. You will be provided sample inputs and outputs (see below). Please understand that the goal of the samples is to check that you can correctly parse the problem definitions and generate a correctly formatted output. Project description In this project, we will play the game of Halma, an adversarial game with some similarities to checkers. The game uses a 16x16 checkered gameb...
Review on Different Techniques Used for Geospatial Analysis and Social Media Information AnalysisThis assessment is designed to demonstrate a student’s completion of the following Learning Outcomes: • Demonstrate an understanding of concepts underlying geospatial analysis and apply them on real life data. • Carry out social analytics in combination with geospatial data, applying appropriate techniques on social information. &b...
Java class for PlayersThis scenario covers sports leagues where teams of players compete against each other, such as in football. A league (e.g. English Premier League) consists of a fixed number of clubs. Throughout a season of the league each club plays each other club and the result is recorded. Each club is awarded points for each match depending on the result, e.g. in football you get three points for winning, one for drawing and none fo...
Learning OutcomesThis Assignment assesses the following module Learning Outcomes (Take these from the module DMD): 1. Knowledge and Understanding Successful students will typically … • understand some of the main features of prevalent operating systems; • have a knowledge and understanding of how and why different networking functions are separated in the layers of a protocol stack; • have a knowledge and understandi...