Gameplay: Control Your Car and Beat the Competition
The name of this game is “Inmate Drift ” and is car racing game where more than one cars are competing. This game is available of PC only and is powered mainly by Unity engine. The space of this game is a 3-Dimensional game with 2 view options: 1st person camera and a 3rd person camera. The game revolves around real life car competition, where the main character, user car competes with the other computer controlled cars. You as a player will find a way of controlling the car and beat the other cars on all the 3 laps in order to win the game.
The player must be able to understand the mechanism of the game before playing. In this game, the roads under which the car has to race from has the some obstacles which includes terrains and bumps. On the edges of the roads, the terrain is very steep and any attempt by the player to cross the edge of the road will make the car to roll. When the player races the car at a very high speed hitting the bump or the ragged terrain of the road will also make the car to roll hence reducing its lifespan as well as speed of the car in the race. The player can only race the car on the specific tarmacked road, out side the road there are trees and a many other obstacles which can make the car to roll and break down.
The cars can also collide in the car where the player does not control the car well.
The time space of this game is same as normal passages of time where the player’s car may also get hit while racing. One example of this is that while racing the car and hitting the obstacles other player’s car, the other car may also hit the player’s car. However, at certain places the game also follows the passage of absolute time where the part of this game will have determined duration. For example at one point of the game, the player’s car must win the race before the timer on the alarm goes.
The main objects of this game include:
- Racing car which is the car controlled by the player;
- The racing car can also change to be like a police vehicle.
- The other AI controlled cars which competes with the player’s car.
- Trees which are outside the edges of the road.
- The road which has bumps and ragged terrain
- The grass which grows in the field outside the edges of the road.
There are some objects that cannot be used by the main character. For example the player cannot use any resource which in the process of gameplay as there are no busts and speeds along the way to bust the car speed. The game includes both dynamic and static attributes. The static attributes would include the color of the cars , the color of the road and road edges and mainly all other objects involved in the game like trees and grass. The dynamic attributes are mainly focused upon the main character and as well as on the AI based cars. This includes the racing speed of the main character, Player’s car, and other AI controlled cars. The other cars in this game can also hit the main car which may change the value on the health meter of the main car. However, the time of the day and other attributes concerned with other lightning objects are mainly static.
There are various actions which the player’s car can do along the game play which includes racing, speeding up, flying over the bump, rolling in the case where the car hits the edges, reversing backward, negotiating corner as well as stopping. Other actions of the AI based controlled cars includes racing, speeding off, flying when they hit the bump, rolling as well as reversing. AI based cars also have the ability to restrain themselves from rolling completely.
For the case of the main car, the player has also to perform some strategic actions on some stage of the game. This includes, racing the car, reducing the car speed to allow navigate well through the terrains and bumps, negotiating the corner and controlling the car from hitting the edges of the road. The player plays the game using arrow keys and in order to race, the space bar is used to make the car move.
The player can use the mouse to change the camera view by moving it and clicking right-click button to change from first or third person camera.
Some of the following rules are:
- After getting started, the player must choose the lane to play the game.
- The player must wait for 3 seconds for the automatic counter to counter from 3 to 1
- Once the counter is done, the player must press the space bar to start the racing of his car.
- The player must use of left and right arrow keys to control the car form hitting the edges of the road.
- In some cases, the player must reverse the car using the bottom arrow key in the case where the car has stark in the edges.
- When the car rolls, the player must use all the arrow keys to ensure the car is out of the ridge.
- This single mode game however also involves a slight understanding of intrinsic and extrinsic knowledge. The intrinsic knowledge would mainly involve the understanding of the map of the centre, identification of AI based ars and terrains and bumps on the road and where to look for different resources. The extrinsic knowledge however would mainly be focused upon actions such as getting excessively being hit by other characters may result in loss of health life the player and restart of the game from the starting point. Another example of extrinsic knowledge includes the inability of the character to fly over the bumps and getting out of the ridges of the road.
- Some of the operation rules include the loss of health after getting hit which is followed by a foundational rule where a program is run and the player will lose 1/20th of the player’s total health as well as reducing the speed of the car making other cars to overtake it. Moreover after following or not following the orders of the game it will also affect the value in the reputation meter, an operational rule, which is then followed by another foundational rule where a program script is ran and the value in the reputation is decreased by 1/20th of the total value.
The setting of this game sits around the real life car racing activity or competition where several racers come to compete over a valuable or money. Different car racers with different experiences come together to compete and check in the winners. The racing is done in three laps and however wins the most laps is declared to the winner of the game. The car racer goes through several hardships while racing the car, which includes a ragged terrains as some point in the road, bumps along the road as well as sharp corners.
- Game Starts With Player’s car and 3 other cars on the racing lanes.
- The laps meter is shown on the top left corner of the game panel, the total number of laps are 3.
- The speed of the cars are shown on the right corner of the game.
- The automated counter counts the number form 3 to 1
- On the lapse of the 3 seconds, the player can control his car using arrow keys and space bar from the speed up.
- The player’s car can race, speed up, stop, reverse, fly.
- The speed of the racing car is shown on the top.
- The first car is also displayed on the game making the player to see the position of his car.
- The lower the rolls and hits, the higher chances of being the first.
- The higher the speed of the chance the higher chances of winning by overtaking the other cars.
- On the lapse of the first and second app, the game shows it to know the lap the player is in.
- The game finally ends at the third lap with the first car, second, third and forth reaching the finishing line.
Start
If the player presses and holds the space bar
The main car moves with an increased speed as the space bar is pressed and held.
If the car reaches a ragged terrain
The player releases the space bar for the car to reduce the speed
Else
The car hits the terrain and rolls.
If the player still hold the space bar for speed
The car keeps on rolling and remains upside down, hence the game ends.
Else if the player releases the space bar upon rolling
The car will roll once and comes back to the normal state ready to race again.
If the car reaches the bump
The player releases the space bar for the car to reduce the speed
Else
The car hits the bump and rolls.
If the player still hold the space bar for speed
The car keeps on rolling and remains upside down, hence the game ends.
Else if the player releases the space bar upon rolling
The car will roll once and comes back to the normal state ready to race again.
Else if the player releases the pace bar
The main car reduces the speed drastically to a stop.
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